using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TreeBlock : BlockBase
{
    protected override void MoveToRight()
    {
        transform.position = new Vector3(maxXZ, OrigPos.y, OrigPos.z);
    }

    protected override void MoveToForward()
    {
        transform.position = new Vector3(OrigPos.x, OrigPos.y, -maxXZ);
    }
}
